Though just the first phase of integration, it provides a useful glimpse into the power ProRender will eventually provide as more features and deeper Cinema 4D integration are added in future releases. + AMD’s Radeon ProRender technology is now seamlessly integrated into R19 providing artists a cross-platform GPU rendering solution. Level of Detail data exports via the FBX 3D file exchange format for use in popular game engines. + Level of Detail (LOD) Object features a new interface element that lets customers define and manage settings to maximize viewport and render speed, create new types of animations or prepare optimized assets for game workflows. Polygon Reduction preserves vertex maps, selection tags and UV coordinates, ensuring textures continue to map properly and providing control over areas where polygon detail is preserved. The reduction is pre-calculated, so adjusting the reduction strength or desired vertex count is extremely fast. + New Polygon Reduction works as a generator, so it’s easy to reduce entire hierarchies. The spherical camera also includes stereo rendering with pole smoothing to minimize distortion. Artists can specify a latitude and longitude range, and render in equirectangular, cubic string, cubic cross or 3×2 cubic format. + New Spherical Camera allows artists to render stereoscopic 360° virtual reality videos and dome projections. An all-new Sound Effector in R19 allows artists to create audio-reactive animations based on multiple frequencies from a single sound file. + MoGraph enhancements expand on Cinema 4D’s state of the art toolset for motion graphics with faster results and added workflow capabilities in Voronoi Fracturing – break objects progressively, add displaced noise details for improved realism or glue multiple fracture pieces together more quickly for complex shape creation. Results are so close to final render that client previews can be output using the new native MP4 video support. + Viewport improvements provide artists with added support for screen-space reflections and OpenGL depth-of-field in addition to the screen-space ambient occlusion and tessellation features (added in R18). These include core software modernization efforts, a new modeling core, deeply- integrated GPU Rendering for Windows and Mac, and OpenGL capabilities in BodyPaint 3D, MAXON’s professional paint and texturing toolset.Ĭinema 4D R19 highlights below a complete list of features is available online. MAXON also introduces a number of re-engineered foundational technologies in R19, which the company will continue to develop and bring to maturity in future versions. Designed to serve individual artists as well as large studio environments, R19 offers a fast, easy, stable and streamlined workflow to meet today’s challenges in the content creation markets especially general design, motion graphics, VFX, VR/AR and visualization. “Cinema 4D Release 19 expands on those core values with outstanding new features and a first look at foundations for the future.”Ĭinema 4D R19 features powerful improvements to viewport performance, a new Sound Effector and additional features for Voronoi Fracturing added to the MoGraph toolset, a new Spherical Camera, the integration of AMD’s ProRender technology, and more. “For more than two decades, MAXON has been dedicated to delivering 3D graphics solutions with rock-solid stability, outstanding ease-of- use, a fast workflow, and cross platform capability,” said Harald Egel, managing partner at MAXON Computer GmbH. MAXON will debut Cinema 4D R19 during SIGGRAPH 2017 in LA, where the developer can be found at booth #701. MAXON announces the next generation of its professional 3D application, Cinema 4D Release 19, which offers both tools and enhancements artists can put to use immediately, and provides a peek at the future.
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